

The 'benefit' is that theres no cap on unarmed for how much your Strength can add to your Penetration Value. Hearthpyre - Lets you make settlements, recruit traders, build. Unarmed combat is basically fighting with terribly weak Cudgel weapon.
#CAVES OF QUD REDDIT MOD#
Recoverable Item Mod Bits - Makes items with tinkering modifiers give more tinkering bits I dont know if this applies to lovesickness because I havent heard. I will say that the past 2 patches have had a bug where some de/buffs last permanently. Lovesickness will go away eventually and maybe youll find some cool stuff during your marsh expedition. QudUX useful mod that adds some decent functionality (This mod is having troubles at the moment start your game with it them turn it off in the menu, when you're told the save game has different mods when you load it load using the games mods to keep QudUX - I was having this trouble)Ĭonsolidate Liquids - Nice QoL mod to make managing liquids easier Spend some time exploring the Salt Marshes since its a relatively easy area. You see a cave spider and that's ok - Makes waiting and similar actions easier around mobs that aren't going to hurt you

Your Own Personal Relics - Lets you make your own sultan relics occasionaly Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. True Precognition - Makes precognition work the way it used to and reroll more things (this could be cheating dependant on your view) Supress Scavenging Popups - Makes looking through trash less anoying Shift is making your left/right button go up while ctrl makes them go down, if that makes any sense. NW: Shift + Left NE: Shift + Right SW: Ctrl + Left SE: Ctrl +Right. Give All Books : Lets you give lots of books to the stilt librarian more easily I play with this and, though it takes some getting used to, it works quite well. CoQ Expanded - Stilt Merchants : Gives you more and better merchants at the Six Day Stilt
